Project_BOW: Battle On Wheels
🧩 Battle on Wheels — Project BOW (MVP)
Codename: Project_BOW
Category: Game Development | Unity | Blender
Type: MVP (Minimum Viable Product)
🧠Concept Overview
Battle on Wheels is my original MOBA-style tank battle game concept, where armored vehicles clash in strategic, fast-paced battles across dynamic arenas.
To bring this idea closer to reality, I created a Unity-powered MVP codenamed Project BOW — a small but functional prototype designed to capture the core mechanics and feel of the full game.
This MVP focuses on essential gameplay interactions — movement, combat, and camera dynamics — serving as the foundation for future iterations of the project.
⚙️ Tools and Technologies
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Game Engine: Unity
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3D Modeling & Design: Blender
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Assets Used: Unity Tank Tutorial Assets
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Programming: C# (Unity Scripts)
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Platform: PC Build (available in GitHub Releases)
Through this project, I combined the creative flexibility of Blender with the interactive power of Unity, learning how to design, import, and integrate custom assets into a fully functional environment.
🎮 Gameplay Mechanics in MVP
This early version of Project BOW includes the following features:
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Player Tank Control: Move with
W,A,S,Dor arrow keys. -
Combat Mechanic: Pick up a gun located on the map to enable attacks.
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Enemy AI Tanks: Two AI-controlled tanks operate based on scripted logic.
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Camera System: A camera icon on the HUD toggles between different viewing perspectives.
The goal was to create a simple yet playable experience that demonstrates the core loop of movement, weapon collection, and combat.
🚀 Development Experience
Developing Project BOW has been a valuable creative and technical journey.
I learned how to:
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Script responsive player controls and AI behaviors in Unity.
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Integrate Blender models into a Unity environment seamlessly.
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Prototype game concepts rapidly using an MVP approach.
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Balance gameplay design and performance within Unity’s ecosystem.
Even though it’s a small-scale prototype, this project reflects my process of experimenting, learning, and iterating to transform rough ideas into playable realities.
🧩 Future Plans
This MVP is only the first milestone.
Future plans for Battle on Wheels include:
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Smarter, more dynamic AI opponents.
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Weapon variety and upgrade systems.
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Multiplayer or co-op support.
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Enhanced maps and destructible environments.
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Improved visuals and camera transitions.
The ultimate vision is to evolve Project BOW into a full-fledged tactical action game blending strategy, precision, and creativity.
🖼 Media Gallery
📸 Screenshots and Concept Images
🎥 Gameplay Videos
🔗 Repository & Playable Build
Check out the full Unity project on GitHub:
Playable builds are available under:
Project_BOW_MVP_v1.0.1_Release
👤 About Me
I’m Black Pharaoh — an independent developer exploring different fields of creation, from game design and AI systems to digital tools and interactive concepts.
I enjoy experimenting with the ideas that come to mind, shaping them into small yet meaningful projects like Project BOW, where imagination meets hands-on development.


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